Agent #1444reviewedAgent #123reviewedAgent #541reviewedAgent #1014reviewedAgent #192reviewedAgent #74builtAgent #1767integratedAgent #641testedpreflight failed: the launch needs 102074935 gas, the chain's cap is 99902344 (half the latest block's gas limit); deploy fewer or smaller contracts
Not published · Contracts
Work
Build contract projectAgent #16667 files changedsent back
Implemented five contracts, ABI exports, tests, and deployment/operations documentation.
All checks pass:
forge build,forge test(80 checks),forge fmt --check, and ABI consistency. Stateful invariants passed 8,192 calls.Independent review, live endpoint verification, and deployment remain launch-stage work.
ran oncodex · gpt-6-astra · 13 turns · 42m 45s · 58.9K in · 91.8K out · 3.6M cachedsubmission362fe894cbb9dcea5c4aa91cf0e65fe05d24e93d69a1eedd73c1cc2b0f33b71fdevicee89087c02a1681bffeb78b2b26adc081fd84ca73305eddeb0e30639a4cab1efbstarted from0243d7da4a4337ae8b16bcdf15bb4ead736fd68fbundle024b3066ba7b65cab14522813658999e427325892df6f0514c10cc3d26691951 · 145 KBverifiedrebuilt and matched · verifier 0.1.0 ·changed · 67 files.gitignoreLICENSEREADME.mddocs/ABI.mddocs/ECONOMY.mddocs/SECURITY.mddocs/VALIDATION.mddocs/abi/Army.jsondocs/abi/Clans.jsondocs/abi/GameRules.jsondocs/abi/SeedLedger.jsondocs/abi/Villages.jsondocs/reference/README.mdfoundry.tomllib/forge-std/LICENSE-APACHElib/forge-std/LICENSE-MITlib/forge-std/src/Base.sollib/forge-std/src/Script.sollib/forge-std/src/StdAssertions.sollib/forge-std/src/StdChains.sollib/forge-std/src/StdCheats.sollib/forge-std/src/StdConstants.sollib/forge-std/src/StdError.sollib/forge-std/src/StdInvariant.sollib/forge-std/src/StdJson.sollib/forge-std/src/StdMath.sollib/forge-std/src/StdStorage.sollib/forge-std/src/StdStyle.sollib/forge-std/src/StdToml.sollib/forge-std/src/StdUtils.sollib/forge-std/src/Test.sollib/forge-std/src/Vm.sollib/forge-std/src/console.sollib/forge-std/src/console2.sollib/forge-std/src/interfaces/IERC1155.sollib/forge-std/src/interfaces/IERC165.sollib/forge-std/src/interfaces/IERC20.sollib/forge-std/src/interfaces/IERC4626.sollib/forge-std/src/interfaces/IERC6909.sollib/forge-std/src/interfaces/IERC721.sollib/forge-std/src/interfaces/IERC7540.sollib/forge-std/src/interfaces/IERC7575.sollib/forge-std/src/interfaces/IMulticall3.sollib/forge-std/src/safeconsole.solremappings.txtsrc/Army.solsrc/Clans.solsrc/GameRules.solsrc/SeedLedger.solsrc/Villages.solsrc/interfaces/ISqueek.solsrc/interfaces/IVillages.solsrc/libraries/GameTypes.solsrc/libraries/Guard.soltest/Army.t.soltest/Clans.t.soltest/CombatMath.t.soltest/Deployment.t.soltest/Invariants.t.soltest/Rules.t.soltest/SeedLedger.t.soltest/Villages.t.soltest/helpers/ArmyWorld.soltest/helpers/EndgameTest.soltest/helpers/GameTest.soltest/helpers/Mocks.soltools/export_abi.pyManifestAgent #18941 file changedsent back
Created
launch.jsonwith five contracts in dependency order,$owner, and the approved Squeek addresses.Validated schema, constructor ABIs, and references.
forge buildsucceeded; all 80 tests passed with the required fuzz seed.Only
launch.jsonwas added.ran oncodex · gpt-6.1-sol · 3 turns · 1m 16s · 64.1K in · 2.8K out · 274K cachedsubmissiondaad7b2b0141446df8ab4c249829eae3449c8a07bc3faf078cce0a55f4240c88device4fa6ac0d62fd2e018cbd4054ec26a36fdd6f8b13aab4ece5d4417b5cde7a0d72started from80521d401972a8fd06782b650fde92fcbfcea8f1bundled2f9e53dcc42bd768add24276caf6e2cc05f216f3fe680d7ce1255f4031e7b50 · 146 KBverifiedrebuilt and matched · verifier 0.1.0 ·applied on224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297echanged · 1 filelaunch.jsonmay writelaunch.jsonAudit mathAgent #1014found 2 medium, 1 low
The review is complete. Findings are in .imd-findings.json with 48 coverage rows, and no tracked file was changed.
Findings
-
Medium, Army loss rounding at src/Army.sol:485. Casualties are rounded up per unit stack, so any nonzero attack kills at least one unit of every defending stack. One Spearman worth 180 kills a lone Charger and a lone Catapult worth 1,440 combined and earns 1,660 attack points. Sybil wallets can repeat this three times a day per target and against every stationed support contingent. The proof test in test/scratch/LossRounding.t.sol fails on the current code.
-
Medium, SeedLedger repoint at src/SeedLedger.sol:238. If the Core counter ever reads lower than the last checkpoint, checkpoint and every new found() revert. Repointing to the same Core address does not rebaseline, so the owner needs two 72 hour repoints through an unrelated address. The pinned Sepolia Core is a 761 byte proxy, which makes a counter reset through an upgrade a realistic case. Reproduced in test/scratch/WorkDecreased.t.sol.
-
Low, Villages treasury at src/Villages.sol:390. Buying the peace shield while a longer shield is active burns 4,000 SEED and starts the 3 day cooldown with no effect. Reproduced in test/scratch/PeaceNoop.t.sol.
What held under the Math Precision, Boundary and Numerical Gap passes
- Production, wheel bonus integral, boost window, upkeep and storage cap were traced and stay in range over 400 days at maximum levels.
- Build, field, research and unit quotes match the brief's tables. The Squeek reduction never exceeds 30 percent.
- Walls damage and repair scheduling, camp stock integral, travel time, loot split and champion stats hold.
- The live Sepolia reads work today. The Core's state() returns exactly eight words that pass the width checks at about 28k gas, and the NFT's balanceOf returns one word.
- The Slither leads on weak PRNG, divide-before-multiply and strict equality are false positives in this code.
Not reached
No launch.json exists yet, so no manifest review was possible. Access control, economics beyond the rounding exploit, and control flow belong to the other specialists and were only read, not audited.
ran onclaude · claude-fable-5-1 · 30 turns · 13m 59s · 418 in · 53.4K out · 1.4M cachedsubmissionf5cdabdcdd28af16a1244a9f7b37d2aad5f3b3a2553af9d278906cccccd7d7b0device1a7606be97f168d43c79193739ce9beae6ceb352fb8771a5430d9b34fff85682started from80521d401972a8fd06782b650fde92fcbfcea8f1bundlenoneapplied on224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297emediumPer-stack ceiling in Army._losses lets any nonzero attack kill one unit of every defending stack, so a single 180-value Spearman destroys lone Chargers/Catapults and farms attack pointssrc/Army.sol:485
proof · a Foundry test the fix has to passtreasury(1) burns 4,000 SEED and consumes the 3-day cooldown even when the existing shield already outlasts the 12-hour peace shieldsrc/Villages.sol:390
The peace shield path burns 4,000 SEED (line 387) and sets peaceUsedAt (line 388) unconditionally, then only extends shieldUntil if it is shorter than now + 12 h. During the 7-day founding shield (or a still-running earlier peace shield) the purchase has no effect at all yet the SEED is gone and the once-per-3-days cooldown starts.
Boundary: the branch where the sentinel comparison is false should refuse rather than charge.
Minimal fix: require(v.shieldUntil < until, 'Shield already active') before burning.
Found Alice at T0 (shieldUntil = T0 + 7 days).
Run two daily checkpoints with 15,000 work each and claimSeed: balance 4,500 SEED, still inside the founding shield.
Alice calls treasury(1, 0).
Expected: revert, or no charge.
Actual: seedBalance drops to 500 SEED, village.shieldUntil is unchanged at T0 + 7 days, peaceUsedAt = now so another peace shield is refused for 3 days. test/scratch/PeaceNoop.t.sol demonstrates the state after the call.
mediumA decreased Core cumulativeWork bricks checkpoint() and every new found() until the owner repoints through a different address; repointing to the same Core never rebaselinessrc/SeedLedger.sol:238
-
Audit flowAgent #123found 1 low
Review complete. The findings file is written at
.imd-findings.jsonwith one finding and 50 coverage rows, one for every listed entry point plus invariant, periphery and manifest rows. The working tree is unchanged apart from the allowedtest/scratch/probe, which is gitignored.What I covered. I applied the Execution Trace, Periphery and First Principles guides to all five contracts, tracing every state-changing entry point through its guards, state writes and failure paths, plus the two libraries, the rules tables against the brief, and the Core/NFT decode paths. The existing suite passes, and the ABI export check passes.
One finding, low severity. A Core cumulativeWork counter that goes backwards leaves the game stuck with no single-step recovery:
SeedLedger._checkpointreverts withWorkDecreased, andregisterruns that checkpoint inline on any day without an observation, so everyVillages.found()reverts too, not just the first registration as the security handoff states.applyRepointonly rebaselines when the pending Core differs from the current one, so repointing to the same address after 72 hours changes nothing. The owner has to detour through a different compatible contract, costing two 72-hour waits with no founding or checkpoints, and after renounce it is unrecoverable.- Reproduction is in
test/scratch/Probe.t.sol, which demonstrates the stuck state on the current code. The fix is one line: rebaseline unconditionally inapplyRepoint.
No proof file is attached since the finding is not high or critical.
What holds. Movement state transitions, raid limits at departure and arrival, shield and clan rechecks, support lifecycle, wall damage and repair scheduling, production and boost settlement across checkpoints, build and research slot handling, refund bounds, champion caps, and all namespace and reentrancy boundaries behave as the brief and economy document describe. The documented interpretations such as shield drop on dispatch, open clan joining cancelling in-flight raids, and the per-attacker raid limit are design choices, not defects, and I did not report them.
Open item for the manifest reviewer. The README's
$ownervalue is not stated in the brief text, so it must be matched against the request's owner field when the manifest is reviewed.ran onclaude · claude-fable-5-1 · 41 turns · 15m 47s · 418 in · 62.9K out · 1.8M cachedsubmission74db93bedd1970c9ec92e22d77eb80156ba1f710bab4322f2bee80c34cd45afbdevicefcb71e606c933181525a83d27f11eab9e58887a1363db3df621a159ae661b967started from80521d401972a8fd06782b650fde92fcbfcea8f1bundlenoneapplied on224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297eCore counter decrease permanently blocks checkpoint() and every Villages.found(); applyRepoint to the same Core address does not rebaseline, so recovery needs two 72h repoints through a different contsrc/SeedLedger.sol:238
Audit economicsAgent #1444found 1 medium, 2 low
Review complete. The findings file at
.imd-findings.jsonholds 3 substantiated findings and a 52-row coverage record (all 46 listed entry points plus 6 invariant rows). No repository files were changed; the scratch tests live under the gitignoredtest/scratch/.What I found (economics area: Economic Security, Invariant, Flow Gap)
- Medium: open clan join grants immunity and cancels in-flight raids. Any village with Clan Hall 1 can join any clan that has a free slot, with no invitation, cooldown, or kick. A raid target can join the attacker's clan mid-flight, the battle is cancelled at arrival, then leave and repeat forever. The clan cannot remove the intruder, and dissolving it reserves the name permanently. Reproduced in a scratch test over three cycles.
- Low: a decreased Core counter freezes checkpoints and new founding permanently. One decrease of
cumulativeWorkmakes every checkpoint, and therefore every founding on a stale day, revert, and the 72-hour repoint cannot rebaseline when the Core address is unchanged. Already-recorded SEED stays claimable. Reproduced. - Low: raid limit is per attacker/target pair, not per target. The brief says three raids per target per day; the key hashes the attacker too, so six raids landed on one target from two wallets in one day. Documented by the builder as an interpretation, reported as a deviation from the approved wording.
What held. Every formula in the brief (production, wheel bonus, upkeep, costs, build and research times, NFT speed cap, battle, loot, walls damage and repair, champion, market, treasury, camps, ranking) matched the code. SEED conservation, storage cap, room accounting, once-per-day checkpoint and claim, and the no-cross-village-transfer rule all traced clean. The live Sepolia Core and NFT endpoints returned the layouts the ledger expects. The existing 79 unit and fuzz tests pass, and the five stateful invariants pass at reduced runs.
Not reached. No proof-grade test was warranted since no high or critical finding emerged. The manifest step has not run, so no
launch.jsonwas reviewed; the README constructor table matches declaration order.ran onclaude · claude-fable-5-1 · 39 turns · 19m 11s · 418 in · 66.5K out · 1.8M cachedsubmission18279ac81fedb27faca89d994bf253cf061633bb462ca926e26b3c60564c0a90devicec4617da5f1fd5ce8112e5252446ab1d403e6d79885d877f44eb471695a0e5bb8started from80521d401972a8fd06782b650fde92fcbfcea8f1bundlenoneapplied on224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297emediumOpen clan join with no invitation or kick lets any target become immune to a clan and cancel its in-flight raidssrc/Clans.sol:103
A single decrease of the Core counter freezes checkpoints and all new village founding, and the owner's repoint cannot rebaseline the same Core addresssrc/SeedLedger.sol:136
Raid limit is enforced per attacker/target pair, not per target, so a village can be raided without bound by distinct wallets each daysrc/Army.sol:299
The brief states '3 raids per target per day' (and '3 raids a day' for camps). _raidKey hashes (attacker, target, day), so the counter is per ordered pair. Any wallet can found one village, so N attackers (or N alt wallets of one player, each needing only a Barracks and a few Spearmen) can land 3N decisive raids on the same target in one game day, each taking carry/4 per resource above the Vault.
The protective cap the brief describes for the target therefore does not exist; README/ECONOMY document this as a chosen interpretation, so this is reported as a deviation from the approved wording rather than a code slip.
State: Alice and Carol each have 4 Spearmen; Bob has no shield.
Calls: Alice: Villages.send(bob,0,[1,0,0,0,0,0,0],false,1) three times -> ok; a fourth reverts 'Daily raid limit'.
Carol: Villages.send(bob,...) three times in the same day -> all succeed; Army.movementCount == 6 (test/scratch/EconReview.t.sol testRaidLimitIsPerPairNotPerTarget).
Expected per brief: Bob is raided at most 3 times that day.
Actual: 6, and 3 more for each further wallet.
Audit permissionsAgent #192found 2 medium, 3 low
Review complete. The findings file is written at the repository root and nothing else in the tree changed (only the ignored
.imd-findings.jsonandtest/scratch/).Scope covered. I mapped the full permission model (SeedLedger owner timelock, Villages
player/onlyArmyguards, Army and Clans caller-keyed namespaces, permissionless finalizers) and ran the Access Control, Asymmetry and Trust Gap passes over all five contracts. The namespace design, theonlyArmycallback boundary, the confused-deputy paths throughArmy.resolve, and the owner timelock all hold. All 46 listed entry points have a coverage row, plus rows for the manifest owner argument and two brief invariants. Nothing was left unreached.Findings (5), in severity order:
- Medium,
src/Clans.sol:103. Any wallet with Clan Hall 1 joins any clan with a free slot, uninvited. Because clanmates cannot attack each other andArmy.resolvere-checks the clan at arrival, a target cancels an in-flight raid by joining the attacker's clan and becomes permanently immune to every member. The founder cannot remove them. A proof test undertest/scratch/ClanJoinImmunity.t.solfails on the current code. The builder documented open joining as an interpretation, so I flagged the fix as a scope decision. - Medium,
README.md:32. The README tells the manifest writer that$ownerresolves to a literal wallet that appears nowhere in the brief or pinned inputs. Following it would hand the only privileged power (the endpoint repoint) to an unverified address. The manifest must carry$owner. - Low,
src/SeedLedger.sol:142. Checkpoint timing by any wallet sets the whole day's Wheelhouse bonus and build work factor for everyone. Measured: identical Core work yields credited day work of 8 versus 11,000 depending on when the two calls land. - Low,
src/Clans.sol:115. The founder can never leave while any member remains and has no kick, so one idle or hostile join locks them in for the season. - Low,
src/SeedLedger.sol:238. After a Core work decrease, repointing to the same Core address does not rebaseline, so recovery needs two 72-hour cycles. Reproduced with a scratch test.
Not reported. Permissionless completion of builds, research and training, the host recalling support, and the owner's repoint power are documented design choices and are recorded as trust assumptions in the coverage rows rather than as defects. Slither leads in my area (reentrancy lines) were traced and found guarded by
nonReentrantor static reads.ran onclaude · claude-fable-5-1 · 51 turns · 16m 42s · 514 in · 65.5K out · 2.3M cachedsubmission3b1784bacd62f97f468dafb7be1bff83097ff5613239f63ee5e6e25bd2799140devicedf74f6c887684f20dcbba34ca43b3695ead3d868417ef65f4669f7b09f1215f8started from80521d401972a8fd06782b650fde92fcbfcea8f1bundlenoneapplied on224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297emediumAny wallet joins any clan uninvited; joining the attacker's clan cancels in-flight raids and grants permanent immunity the clan cannot revokesrc/Clans.sol:103
proof · a Foundry test the fix has to passmediumREADME instructs the manifest to write a literal SeedLedger owner that appears nowhere in the approved brief or policy inputsREADME.md:32
Permissionless checkpoint timing sets every village's Wheelhouse bonus and build work factor for the whole daysrc/SeedLedger.sol:142
Founder can never leave while any member remains and has no way to remove memberssrc/Clans.sol:115
Clans.leave requires the founder to be the last member, and no function removes another member. Combined with open joining (finding 1), a single uninvited member, or a member who simply stops playing, locks the founder in the clan for the rest of the season: the founder cannot leave, cannot attack that member, and cannot dissolve or rename the clan.
The brief gives the founder 'Clan Hall 3 founds' authority but the implementation gives the founder less exit freedom than an ordinary member.
Fix: either a founder-only remove(member) in Clans (reached through a Villages entry point), or let the founder leave by handing founder status to the next member.
Alice founds clan 1 (Clan Hall 3).
Bob (Clan Hall 1) calls game.joinClan(1) and never acts again. vm.prank(alice); game.leaveClan() reverts 'Founder leaves last' forever; there is no call Alice can make to change that.
Expected: the founder role has at least the exit or removal powers needed to end an unwanted association; actual: the founder is permanently bound by any other wallet's join.
After a Core work decrease, a repoint to the same Core address does not rebaseline, so the owner's only repair path needs two 72 h cyclessrc/SeedLedger.sol:238
- Medium,
Write foundry testsAgent #19812 files changedsent back
I found no critical, high or medium defects. I've added 30 tests in two new files, and
forge buildand the fullforge test(110 tests, 0 failures) pass with the verifier's fuzz seed. I only added files undertest/; the existing tests and source are untouched, and nothing is committed.test/EdgeCases.t.sol: mostly failure paths, each checking the exact revert reason and, where it matters, that a rejected call changes nothing.- SeedLedger:
- Registering the zero address or the same wallet twice is rejected.
- SEED burns and refunds can't go past what a namespace has, and an outside caller can never touch the game's own accounts.
- Every owner action is refused to any other wallet, and a renounced owner keeps no powers.
- The 72 h timelock fails at 72 h minus 1 second and works at exactly 72 h.
- Switching to a new Core whose counter is much higher mints nothing for that jump.
- A switch to a broken Core or a Squeek address with no contract reverts and keeps the current sources.
- There is one checkpoint per day, with the boundary at exactly 04:00 UTC.
- Villages: name length, character and case-collision rules; every build-order rejection; build timing (can't complete early, can't cancel at or after ready, another wallet can't cancel yours); 80% SEED refund on cancel; research gates; market rejections and storage overflow (all atomic); treasury prices and limits; clan gates.
- Army: every
sendrejection, resolve timing and finality, training and room limits, champion point rules. Also a test where two Catapult waves land at once: Walls drop to 0, then repair exactly one level every 12 h. - Fuzz tests:
- Exact market arithmetic.
- Case-insensitive name uniqueness.
- The Squeek speed-up only grows with more Squeeks or more work and never passes 30%.
- Travel time is symmetric, and slower units never arrive sooner.
test/WarInvariants.t.sol: random sequences across three players covering raids between villages, scouting, clan support, recalls, players leaving and rejoining clans, peace shields, checkpoints and claims. After every step it snapshots all three villages and checks that:- a battle takes from the defender exactly the loot it reports, never from the Vault;
- returning loot is credited up to the storage cap, and no uninvolved village changes;
- SEED never moves between villages, and total SEED always equals minted minus burned;
- no target receives more than 3 raid arrivals a day from the same attacker;
- stock stays within storage and Walls never exceed their built level;
- troop room, the champion's away flag and support lists stay consistent;
- clan membership stays consistent and no contract holds ETH.
With throwaway probes I confirmed that random runs really do reach decisive village raids, loot coming home and stationed support, so these checks aren't passing on empty cases. A scripted test in the same file also checks the harness itself.
.imd-findings.jsonholds two info findings. Both are questions about what the brief means, not confirmed bugs, so neither has a failing proof:- Build speed: Town Hall and Squeek reductions stack to −48.9% (
buildDuration(10000, 10, 32, 11000)returns 5110). The "never passes −30%" requirement holds only for the Squeek part. My tests check the Squeek-only reading. - Raid limit: the 3-raids-a-day limit is counted per attacker and target, not per target. So N attackers can each land 3 raids on the same target, or the same camp, in one day.
I also checked the live Sepolia SqueekCore:
state()returns the 256-byte, 8-word layout the ledger expects, so that external read is fine.ran onclaude · claude-opus-5-5 · 29 turns · 20m 45s · 48 in · 68.7K out · 2.4M cachedsubmission9b3feb60bba914fb43a8bc4ebc88192aacb3466011406ebc0c07859f28eb73f7device13603a08ada71730fae87d7d81691e4bc900ccc732cc2e2804c889fa1358eea0started from80521d401972a8fd06782b650fde92fcbfcea8f1bundle5f3adce6097c521ce0006f20be72d1287bcdfff37838be2f6ddee0f64d9eaba7 · 156 KBverifiedrebuilt and matched · verifier 0.1.0 ·applied on224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297echanged · 2 filestest/EdgeCases.t.soltest/WarInvariants.t.solmay writetesttest/**Town Hall and Squeek build-time reductions stack to -48.9%; the '-30%' requirement holds only for the Squeek componentsrc/GameRules.sol:129
The brief requires 'build speed never passes -30%'. buildDuration caps the Squeek reduction at 30% (tested in test/EdgeCases.t.sol: testFuzzSqueekSpeedMonotoneAndNeverBeyondThirtyPercent and in test/Rules.t.sol), but multiplies it by the Town Hall factor (1 - 0.03(TH-1)), so the total reduction reaches 1 - 0.73 x 0.70 = 48.9%. That matches the economy text read literally, where the two are separate multipliers. If the requirement means the total, it is not met.
A reviewer should confirm which reading the requester meant; the tests pin the Squeek-only reading.
rules.buildDuration(10000, 10, 32, 11000) returns 5110 (expected >= 7000 if -30% bounds the total; actual 5110). rules.buildDuration(10000, 10, 0, 11000) returns 7300, and the Squeek part alone is 5110/7300 = 0.70, which is within 30%.
The 3-raids-a-day limit is per attacker and target, not per targetsrc/Army.sol:268
_raidKey hashes (attacker, target, campId, day, arrival), so each attacker may land 3 raids per target per day. The brief says '3 raids per target per day' and, for wild camps, '3 raids a day'. That can also be read as a cap on the target across all attackers. test/WarInvariants.t.sol checks the per-(attacker, target, day) reading and it holds.
If the limit is meant per target, a target can be raided 3 x N times a day by N attackers, and a camp's stock can be drained by many raiders on the same day.
With three villages A, B, C outside any clan and target D's shield expired, A, B and C each send 3 raids to D on day d and all 9 resolve as battles (none cancelled).
Expected under the per-target reading: raids 4 to 9 are rejected at send or cancelled on arrival.
Actual: all 9 are accepted, because each attacker has its own key.
- SeedLedger:
Audit judgeAgent #1842found 3 medium, 3 low, 2 info
The review is complete. The findings file is written and verified, and git shows no tracked changes beyond the findings file and my scratch tests, which are both permitted outputs.
Outcome. I kept 8 of the 14 specialist findings after merging duplicates and reproducing each against the code. Three are medium and carry a Foundry proof that fails on the current tree. No critical or high defects exist: the game holds no funds, and nothing moves SEED or resources between villages except loot.
Findings written to .imd-findings.json
- Medium, Army._losses rounding. Per-stack ceiling kills one unit of every nonempty defending stack on any nonzero attack. A single Spearman worth 180 destroys a lone Charger and Catapult worth 1,440 and farms attack points. The attached specialist proof fails as stated.
- Medium, open clan membership. Any Clan Hall 1 village joins any clan uninvited, which cancels the clan's in-flight raids at arrival and grants immunity nobody can revoke. The founder cannot kick or leave. I merged the economics and permissions reports and the separate founder-lock finding into this one root cause. I rewrote the proof so it passes with any consent-based admission fix rather than demanding one specific revert.
- Medium, Core counter decrease. A lower cumulativeWork reading reverts every checkpoint and every new founding, and a same-address repoint does not rebaseline. Four specialists reported this. My own proof shows the owner's only repair power leaves the ledger stuck.
- Low, peace shield. Buying it during a longer shield burns 4,000 SEED and consumes the cooldown with no effect.
- Low, README owner literal. README line 32 names a wallet absent from the brief. The accepted launch.json correctly uses $owner, so I downgraded this from the specialist's medium.
- Low, checkpoint timing. The raw Core delta between two permissionless calls drives the next day's Wheelhouse bonus and build factor. The code matches the brief's literal formula, so this is a formula weakness.
- Info, raid limit per pair. A documented interpretation of ambiguous wording.
- Info, Town Hall and Squeek stacking to -48.9%. The -30% bound holds for the Squeek component alone.
Dropped or merged. Nothing failed to reproduce. The six remaining specialist entries were duplicates of findings 2, 3 and 7.
Checks beyond the specialists. The live Sepolia Core returns the eight-word layout with cumulativeWork 84,732, so the dependency is compatible today. Runtime sizes are under the limit, the manifest is schema-valid with arguments in declaration order, and all five ABI exports exist. My own pass over the entry points found nothing further. One warning for whoever runs tests here: with via_ir, a cached block.timestamp local drifts after vm.warp, so use vm.getBlockTimestamp as the project's own tests do.
Coverage. All 46 listed entry points are answered, plus rows for the manifest and the live dependency. Thirty-three hold, thirteen point to findings 1 through 4, none are unreached.
ran onclaude · claude-fable-5-1 · 28 turns · 13m 9s · 450 in · 51.7K out · 1.7M cachedsubmission4ec73a02d8604d344618739775ffdf5550712e0e2d8030ab58d789392d24df7bdevice0eca5d6d7ad6ddb47e81e2e533a069b9ec3a436b27ba5c360a4dda3013256c32started from5b19b8baf3cd51b1f89e3c74f3d853b155acdf91bundlenoneapplied on224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297e, 0b7abd5f64b9d156400b3d66964899c3c200f075e194d705adc3b5a844974833, 26bbd42df7bf39f36ae5624ca00a5181a39f338acc5878b6d54eac92f1980f19mediumPer-stack ceiling in Army._losses kills one unit of every defending stack on any nonzero attack, so a 180-value Spearman destroys lone Chargers/Catapults and farms attack pointssrc/Army.sol:485
proof · a Foundry test the fix has to passmediumAny village with Clan Hall 1 joins any clan uninvited; joining the attacker's clan cancels in-flight raids and grants immunity the clan cannot revoke, while the founder can neither remove members nor src/Clans.sol:103
proof · a Foundry test the fix has to passmediumA decreased Core cumulativeWork bricks checkpoint() and every new Villages.found(); the owner's repoint does not rebaseline when the proposed Core is the current one, so recovery needs two 72 h repoinsrc/SeedLedger.sol:238
proof · a Foundry test the fix has to passtreasury(1) burns 4,000 SEED and starts the 3-day cooldown even when the existing shield already outlasts the 12-hour peace shieldsrc/Villages.sol:390
The peace shield branch burns 4,000 SEED (line 387) and sets peaceUsedAt (line 388) unconditionally and only then extends shieldUntil if it is shorter than now + 12 h. During the 7-day founding shield, or a still-running earlier peace shield, the purchase changes nothing yet the SEED is gone and the once-per-3-days cooldown is consumed.
Reported by audit_math; reproduced with test/scratch/JudgeChecks.t.sol testPeaceShieldNoopStillCharges (passes on the current code, demonstrating the state).
Minimal fix: require(v.shieldUntil < until, 'Shield already active') before burning.
Found Alice at T0 (shieldUntil = T0 + 7 days).
Two daily checkpoints with 15,000 work each, claimSeed: balance 4,500 SEED, still inside the founding shield.
Alice calls treasury(1, 0).
Expected: revert or no charge.
Actual: seedBalance(alice) = 500 SEED, village.shieldUntil unchanged at T0 + 7 days, peaceUsedAt = now, and a second treasury(1, 0) reverts 'Peace cooldown'.
README instructs the manifest to resolve $owner to a literal wallet that appears nowhere in the approved brief; the accepted launch.json correctly uses $ownerREADME.md:32
grep -rn d3e4d150 . --exclude-dir=lib --exclude-dir=.git prints only README.md:32; grep -n d3e4d150 .imd/reads/workflow.md prints nothing; launch.json contracts[1].constructorArgs[0] == "$owner".
Expected: no deployment document names an owner wallet the brief does not state.
Actual: README.md:32 does.
Checkpoint work is the raw Core delta between two permissionless calls, so one short gap sets a near-zero Wheelhouse bonus and build work factor for every village for the whole next daysrc/SeedLedger.sol:142
The 3-raids-a-day limit is enforced per attacker/target pair, not per target, so a target can be raided 3 x N times a day by N walletssrc/Army.sol:268
Alice and Carol each have 4 Spearmen; Bob is unshielded.
Alice sends raids to Bob three times (ok), Carol three times the same day (ok), a fourth by Alice reverts 'Daily raid limit'; army.movementCount(game) == 6.
Expected under the per-target reading: Bob is raided at most 3 times that day.
Actual: 6, and 3 more per further wallet.
Town Hall and Squeek build-time reductions multiply to -48.9%; the '-30%' bound holds only for the Squeek componentsrc/GameRules.sol:129
buildDuration caps the Squeek reduction at 30% (300_000 * (1 - 0.5^n) * workFactor) and multiplies it by the Town Hall factor (1 - 0.03(TH-1)), so at TH 10 with 32 Squeeks and full work the total reduction is 1 - 0.73 x 0.70 = 48.9%.
The brief lists 'build times x (1 - 0.03(TH-1))' as a separate global multiplier and the Squeek rule as 'build time x (1 - 0.30(1 - 0.5^n) x ...)', so 'build speed never passes -30%' most naturally bounds the Squeek component, which the code and the project's tests honour. Reported by write_foundry_tests; reproduced by evaluating the formula.
Information only: if the requester meant the total, the bound is not met.
rules.buildDuration(10000, 10, 32, 11000) returns 5110 (total -48.9%); rules.buildDuration(10000, 10, 0, 11000) returns 7300 (Town Hall alone); 5110/7300 = 0.70, so the Squeek part alone is exactly -30%.
Expected if -30% bounds the total: >= 7000.
Actual: 5110.
Build contract projectAgent #7414 files changed
All three medium findings reproduced and are fixed, but one of the three proof tests still fails, on a line I've disputed. If the reviewer doesn't accept that dispute, the verifier will reject the result.
forge buildandforge fmt --checkpass.forge testwith the verifier's seed passes all 87 project tests, including the invariant group and six fuzz tests. ABIs are regenerated and match the build. Army's runtime is 23,644 bytes, under the 24,576 limit.Fixed:
- Casualties killing whole small stacks (
src/Army.sol): each unit type now loses its rounded-down share, and the army's total is rounded up once. The extra units come from the types with the largest leftover fractions. In the reviewer's example the raid now kills one Shieldbearer, and the lone Charger and Catapult survive. Its proof passes, and the existing single-stack fuzz test still matches exactly. - Joining a clan uninvited (
src/Clans.sol,src/Villages.sol): joining now needs an invitation from the clan's founder, through the newVillages.inviteToClan(wallet, open); passingfalsewithdraws it. An invitation is used up on joining, so a member who leaves needs a new one. A raid target can no longer join the attacker's clan to cancel the raid. - Ledger stuck after the Core counter goes backwards (
src/SeedLedger.sol): one 72-hour repoint to the same Core now resets the baseline when the counter reads lower, so checkpoints and founding work again. If the counter went up instead, the baseline stays and earned work isn't lost. Its proof passes. - Peace shield charging for nothing (advisory): the purchase is now refused, with no SEED burned and no cooldown, while a longer shield is running.
- README owner line (advisory): the README no longer names a wallet address; it tells the manifest step to write
$owner.
Disputed:
- The clan proof's last line. It sends the same 8 Spearmen at Bob a second time. That first raid isn't decisive (attack 320 against defense 212), and by the brief's rule "each side loses min(1, 0.5 × enemy/own)" Alice loses 3 Spearmen. Only 5 come home, so the second send fails with "Insufficient troops". The original code loses the same 3. Everything the proof is actually checking now passes: the raid is fought, and with her 5 survivors Alice can raid Bob again.
- Three other advisories, left as they were: the checkpoint timing gap follows the brief's formula, raid limits stay per attacker and target as documented, and the 30% cap applies to the Squeek reduction only. Each has its reasoning in the responses file.
I added tests for each fix and updated README, ECONOMY.md, ABI.md and VALIDATION.md. My answers to all eight findings are in
.imd-responses.json.ran onclaude · claude-opus-5-5 · 32 turns · 10m 5s · 60 in · 27.7K out · 2.3M cachedsubmission3ba2e0273f96ffafd5c006a34def2d7098b464b9b72274152feb52ede9efdf87device6f30d6341cbff249cd609c4dfa3251c368071cb9e4787724cb31ec72eff426c1started from80521d401972a8fd06782b650fde92fcbfcea8f1bundle224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297e · 154 KBverifiedrebuilt and matched · verifier 0.1.0 ·changed · 14 filesREADME.mddocs/ABI.mddocs/ECONOMY.mddocs/VALIDATION.mddocs/abi/Clans.jsondocs/abi/Villages.jsonsrc/Army.solsrc/Clans.solsrc/SeedLedger.solsrc/Villages.soltest/Clans.t.soltest/CombatMath.t.soltest/SeedLedger.t.soltest/Villages.t.sol- Casualties killing whole small stacks (
ManifestAgent #17671 file changed
I updated
launch.json. Since my last round, accepted work changed the source of Army, Clans, SeedLedger and Villages. None of those changes touched a constructor, so the contract list, their order and every constructor argument are still correct and stay as they were:# Contract Constructor args 1 GameRules none (it has no constructor) 2 SeedLedger $owner, SqueekCore0x980b…3d44, Squeek ERC-7210xcb98…b70f3 Clans none 4 Army $contract:GameRules,$contract:SeedLedger,$contract:Clans5 Villages $contract:GameRules,$contract:SeedLedger,$contract:Clans,$contract:ArmyOnly change: one phrase in
notes. "Clans tracks membership and ranking counters" now reads "Clans tracks founder-invited membership, support eligibility and ranking counters", to match the clan invitations added in the new Clans source. It's the only line in the diff.Checks:
- The file has only
kind,contractsandnotes. Notes are 990 characters, contract names are unique, and every reference points to an earlier contract. - SeedLedger is the only contract with an owner, and that owner is
$owner. No contract takesmsg.senderortx.originas owner. forge testwith the required fuzz seed: all 87 tests passed.- I also ran a throwaway test that deploys the five contracts in manifest order, from an address standing in for the factory. Every constructor succeeded, and SeedLedger's owner came out as the launch owner
0xd3e4…b2ee.
The change is in the working tree and not committed, since you didn't ask for a commit.
ran onclaude · claude-opus-5-5 · 8 turns · 1m 51s · 16 in · 3.4K out · 205.4K cachedsubmission70650fa631dc05dab142707926cefc0b9f27e7637ed33e979ca35889f2675e4fdeviceaf4be7a5238dbcbf7302ca643c8bde33a5fdec9fa89dfdfb5941a78fa75153adstarted fromab637376e9ca48d14a972223e9361d8fbfea41b7bundle26bbd42df7bf39f36ae5624ca00a5181a39f338acc5878b6d54eac92f1980f19 · 155 KBverifiedrebuilt and matched · verifier 0.1.0 ·applied on224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297echanged · 1 filelaunch.jsonmay writelaunch.json- The file has only
Write foundry testsAgent #6412 files changed
I updated my test suite for the revised implementation.
forge testnow passes with the verifier's fuzz seed: all 118 tests across 15 suites, including both invariant suites.What broke. After my last round, the implementation changed in two ways that broke 3 of my tests:
- Clans are now invite-only.
WarInvariantTest's setup andtestJoinMissingOrFullClanfailed with "Not invited". - A peace shield can't be bought while a longer shield is still running.
testTreasuryRejectionsAndExactSeedBurnsexpected an insufficient-SEED error, but now gets "Shield already active" first.
What I changed. Only
test/EdgeCases.t.solandtest/WarInvariants.t.sol; the rest of last round's accepted tests are untouched.- Treasury test: a peace shield bought during the 7-day founding shield is now refused without spending SEED. Once that shield expires, the old insufficient-SEED failure is checked again.
- Clan join test: now covers every rejection on the join path:
- joining without an invitation is refused;
- only the founder can invite, and inviting the zero address is refused;
- a cancelled invitation doesn't let anyone in;
- an invitation is used up when the player joins;
- after leaving, a player needs a fresh invitation to rejoin.
- New test,
testPeaceShieldExtendsOnlyAnExpiredOrShorterShieldAndRespectsCooldown: a shield costs exactly 4,000 SEED and lasts 12 hours. A second purchase is refused at 1 second short of the 3-day cooldown and goes through at exactly 3 days, and the SEED burned is checked. - War invariants: setup now invites Bob before he joins. I added a random-call step where either the founder or a non-founder tries to invite or cancel an invitation. The join/leave step now flags any join that succeeds without an invitation, or that leaves the invitation unused. In the run, both steps were called about 190 times with no violations.
The other change, rounding troop losses once per army instead of once per unit type, passed my existing tests without edits.
I found no new defects, so I didn't write
.imd-findings.json.ran onclaude · claude-opus-5-5 · 16 turns · 3m 32s · 23 in · 8.3K out · 417.2K cachedsubmissionb661d65cb68c58dfe87a87d2e27066c1821965b464770d6252aef47f6b9c5d8bdeviced7e6877fd9e388bba6b27edab2ac756657c847f34bcbc0a3ecaf208a54f76377started frombee20d2ba26eef8c4756e1f4e6388ff7ffbddd37bundle0b7abd5f64b9d156400b3d66964899c3c200f075e194d705adc3b5a844974833 · 170 KBverifiedrebuilt and matched · verifier 0.1.0 ·applied on224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297echanged · 2 filestest/EdgeCases.t.soltest/WarInvariants.t.solmay writetesttest/**- Clans are now invite-only.
Audit judgeAgent #541found nothing
This round I have no findings to report. All three medium findings are fixed, and I'm not raising anything new.
.imd-findings.jsonhas"findings": []and a coverage record that marks all 48 entry points asholds. I made no changes to the code, and I deleted the scratch tests after running them.Medium findings:
- 8d8e2e0a (casualties rounded up per unit stack): fixed. The math audit's copy of the same proof (
Proof_e5e2bdd8457f) also passes.Army._casualties(src/Army.sol:506) now rounds down for each unit type and rounds up only once, for the army as a whole, giving the leftover units to the types with the largest remainders. Each type loses at most one unit more than its rounded-down share, and nothing underflows. In the proof's scenario the defender now loses one Shieldbearer, and the Charger and Catapult survive. - 91744504 (anyone can join any clan uninvited): fixed, and the author is right about the proof. Joining now needs an invitation, which is used up on joining (
src/Clans.sol:111-112). Only the clan's founder can invite (Clans.invite, reached throughVillages.inviteToClan). The original proof still fails, but only on its last line, with "Insufficient troops": the raid is fought and Alice loses 3 of her 8 Spearmen, as the brief's casualty rule requires. I ran a copy that sends the 5 survivors instead, and it passes: the raid is not cancelled, attack is 320, Alice and Bob are not clanmates, and the follow-up raid departs. The permissions audit's version of this proof (Proof_336b4e4bd641) passes as it is. Invitations to a dissolved clan can't be used, because joining requires a live founder and clan ids are never reused. - 4ee335fe (a lower Core work counter blocks checkpoints and founding): fixed. The proof passes.
applyRepoint(src/SeedLedger.sol:240) now resets the baseline when the Core address changes or when the live counter is below the stored one. Recovery therefore takes one 72-hour repoint, and work not yet checkpointed is kept when the counter only rose.
Advisory findings:
-
Peace shield charging while a longer shield runs: fixed.
Villages.treasurynow checks the shield before burning SEED, and refuses with "Shield already active". -
README naming an owner wallet: fixed. README.md no longer names a literal wallet and says to write
$owner.launch.jsonuses$ownerfor SeedLedger and lists five contracts in dependency order, with only the schema's three keys. -
Disputed items, dropped:
- checkpoint timing setting the next day's bonus;
- the raid limit counting per attacker and target;
- the 30% build-speed cap applying only to the Squeek reduction.
The author's answers hold: each follows the brief's wording or a reading the project already documents. Changing them is the requester's decision, not a defect fix, so I'm not reporting them again.
Checks:
-
The full project test suite passes. It now includes the author's new tests for clans, casualty rounding, the repoint and the peace shield.
-
Sizes are within the deployment limits:
Contract Deployed size (limit 24,576) Creation code (limit 49,152) Army 23,644 bytes 24,132 bytes Villages 20,583 bytes 21,231 bytes -
I traced the Slither leads in the changed code and none of them is a defect. The "uninitialized" variables in
_casualtiesare memory or local variables that start at zero. The "reentrancy" calls only go to the project's own contracts or are read-only calls.
ran onclaude · claude-opus-5-5 · 13 turns · 10m 47s · 23 in · 7.7K out · 713K cachedsubmission6ea9c178735530cd0b5d399bab8f68f755c2ca2677bc26299a5fef090b0d8309deviceaac006f7fc669006b3267fa8ac8f1d98be6b0347702e41a4708860cd9826e568started fromfbc64cff82a28f30a934727bdd4abfdac07b4dfebundlenoneapplied on224790c9963cf43d2b50b63fcbe03f610734a1232b77594313261f5f7fe2297e, 0b7abd5f64b9d156400b3d66964899c3c200f075e194d705adc3b5a844974833, 26bbd42df7bf39f36ae5624ca00a5181a39f338acc5878b6d54eac92f1980f19- 8d8e2e0a (casualties rounded up per unit stack): fixed. The math audit's copy of the same proof (
- Contracts publishedidentity-md-launches/launch-2926-workflow-contract-stage-context
DeployedNeeds attentionpreflight failed: the launch needs 102074935 gas, the chain's cap is 99902344 (half the latest block's gas limit); deploy fewer or smaller contracts
- rebuilt
- Army, Clans, GameRules, GameTypes, SeedLedger, Villages · verifier 0.1.0 · solc 0.8.26
- gates
- provenance
- findings
- independent review
- bytecode
- manifest
- protected invariants
- economics
- parked
- preflight failed: the launch needs 102074935 gas, the chain's cap is 99902344 (half the latest block's gas limit); deploy fewer or smaller contracts
- proof
commit, attestation, manifest, tree, per-contract hashes
- repository
- identity-md-launches/launch-2926-workflow-contract-stage-context
- commit
- 6e3e95ec19c085c8df6e8afede1cb0aa240ac91c
- attestation
- ec5ac8854a559db640856ee3788699258f0893b567eb3ab1c6ec94e8697319aa
- manifest
- a6f29e640b018be69f8f60ecb1c9d7b9b2cd22c6c37e9eb73c86f9cd5713a008
- constructor
- SeedLedger: $owner, 0x980b4424c007caf7a1f3670b48c8eaef7ebc3d44, 0xcb98349c134ab983da5bfd80527dfe2552bdb70f
- constructor
- Army: $contract:GameRules, $contract:SeedLedger, $contract:Clans
- constructor
- Villages: $contract:GameRules, $contract:SeedLedger, $contract:Clans, $contract:Army
- tree
- 2378a271ef7517f45864b696ac113c50423feaa2
- compiler
- solc 0.8.26, optimizer 200 runs, via-ir, reproducible
- contract
- Army
src/Army.sol · 24132 bytes
creation 5d9db6b66d6f9b28def8642063ca9d8ab2f63a574de38627ef790d0105554524
abi f2c3cdf879db2af19701ccad0c752379a4533dbc1b835dce5c090a475b2ee8bc
metadata 1e2612ce39367f37ad563b09cc76d4dc261a2bb89587760e019781fee7aefcc2 - contract
- Clans
src/Clans.sol · 5706 bytes
creation ae3f27c0e48225ef1fdbf6a238ef25c4d400f72d1b7f003979fb578f79c6c628
abi e7901c99a4b832df467be8a665c772e0b158a42704634e32feea89e8da187115
metadata 9564e5f9e0d44dadead86a06fbc78365f9d0e61c5e6fb81ed605c548c0a586e6 - contract
- GameRules
src/GameRules.sol · 5743 bytes
creation b2e17cb472e0f395248c2e95a635f44a3f6d31e7188733d1dd83db9402b92aed
abi 8820779bf1d351d4c6c170b05cedcffbf375a754c30fd1c875cd53296a8a41d6
metadata 7fafde2aefe1dba5c56dc185266ece1f1e072fba84cc94eedd786077618ef3fe - contract
- GameTypes
src/libraries/GameTypes.sol · 44 bytes
creation 796634aa970ab164beb2be298b3ab1452786d411f081573a00c42fddcc896c48
abi 518674ab2b227e5f11e9084f615d57663cde47bce1ba168b4c19c7ee22a73d70
metadata dfe9986b19fc2f2a7c70485e60f7fe1f9cb924b156371cf1d72a555337dea31f - contract
- SeedLedger
src/SeedLedger.sol · 6372 bytes
creation 32cdfd2002ba7ff37d2254fd39b84320528e9a566bf9d19fc52565db21bbef02
abi 74f11e43de8324aa4c3a4598ffb445cdf612883d6b8b6a6621a594cadcf85516
metadata f6aa9db8b495f1a696f25eaf7a7e2e4dc71ad7fa2eb409beeccb0d6756f7b8f5 - contract
- Villages
src/Villages.sol · 21231 bytes
creation 36b7884caa931451d50bf3b2299af663e62c020bab7571ce6f003461d2b0c020
abi 045bbb0cfb3181bba15f17aa1592a12aaad52ca7924c68ede038617562c40547
metadata 0fc40ab5211736125afb939d8fdd63170087617a37d66003060f45f052aea7f9
- Website built
- Website published
- Hosted
- Checked