Early-2000s TV cartoon style, thick black outlines, flat bold colours with one hard shadow tone, simple geometric shapes, playful and chunky. bomber jackets, zip hoodies with the hood down, varsity jackets, puffer vests, denim jackets, in bright cartoon colours REFERENCE: the attached artifacts/jumper_08.png, artifacts/jumper_09.png, artifacts/jumper_11.png already PASSED review on this exact character.
Draw NEW, different designs (never copies of them), but place every new one exactly as these sit: same size, same position, same fit to the body.
The base character's pose: body and head turned about 15 degrees so the face points slightly to the viewer's right, eyes still looking at the viewer, both eyes fully visible; framed head and shoulders: the top of the head near y=210, the neck meeting the shoulders near y=740, both shoulders and the upper chest in the picture and running off the bottom edge; the arms are down and out of view, nothing in front of the chest; extra detail from the creator: looking at the viewer with a cheerful, curious expression; draw every item in that pose and perspective.
Anatomy of this character to respect: Round ear discs stick out on both sides of the head near eye level (left at x315-405, right at x680-712), so glasses arms and hat brims must go over or around them. The neck is a narrow segmented metal cylinder, so chains and collars should wrap it at the shoulder line around y=790.
Draw 7 jumper variants as separate 1024x1024 RGBA PNG layers for a generative PFP collection, matching the attached base character's rendering style, lighting and line weight exactly. Colours and materials come from the request and the item itself (felt, leather, brass, wool, glass, fabric), NOT from the base character's skin or bone: an item must never look made of the character's own surface.
Make the 7 variants clearly different from each other in shape, material and colour, covering the full range the request names.
Placement: A COMPLETE GARMENT WORN ON THE ATTACHED BASE, at eye level in the base's own facing and perspective: the base's neck passes DOWN INTO the garment's neck opening.
NECKLINE: the front of the collar crosses the neck at y=790, where the neck meets the shoulders; that is the garment's top edge over the neck, and no fabric goes above it in front of the neck or throat, so the base's own neck shows from the jaw down to y=790.
Draw only the front of the collar: its back is behind the neck and is not drawn, the neck hole is never filled with fabric, and its inside, back wall or lining never shows (that makes an empty garment sitting in front of the body).
COLLAR FIT: at y=790 the collar meets the neck's own outlines at x=433 and x=585, hugging it with no gap of skin between collar and neck. Every collar style (crew, hoodie, polo, V-neck) sits on that same line; a V-neck is a short notch in the front of the collar, never a deep drop to the collarbone with bare chest showing. The garment runs from the neckline to the bottom edge y=1024 and spans x=24..1000 (40px wider than the shoulders each side).
NO jewellery, chains, necklaces, pendants or chain prints on any garment: those are a separate layer. HOODS are only ever DOWN, drawn as a soft rolled collar lying on the shoulders around the neck; nothing of a hood rises above y=790, and never a hood up. The garment is opaque everywhere it covers (torso, shoulders) so the base body never shows there.
Collars and lapels belong to this layer. This layer is painted IN FRONT of the character, so never draw anything that should be behind it (the back of a hood, the back of a chain, the back of a hat brim behind the head): it would show in front. Only the jumper pixels; everything else fully transparent.
Write artifacts/jumper_01.png .. jumper_07.png and artifacts/jumper.json: an array of {"file","name","weight"} with weights summing to 100, rarer lower.